11/29/2023 0 Comments Avernum 6 cheat codes![]() If you roll a 1 or 2, use the cheat "iampoor" to add either 500 (for rolled 1) or 1000 (for rolled 2) to your supply. I need to try that.įor every cache you find, there may be some extra coin if you just look a little harder. ?I am not sure if it is possible to add a new character after deleting an old one. If not at 12, Use editor to delete that character and if possible, recruit (create) a new player at level 1. ![]() Option 2: You must have substantial sway (reputation of at least 12 or a crown token) to have enough clout to get a PC released. Start with 3 die, and remove one for every 3 levels of tool use (minimum of 1 die). Number of die rolled is determined by the tool-use level of the PC that actually steals items from a location. Option 1: Crimes only apply to the person stealing. (4) remove 1 die in the crime roll for every 2 levels of tool use acquired by the group (1 die minimum). (3)Use cheat-code "editor" to remove one of either strength, dex, or endurance from each captured party member upon their release. Use cheat code "backtostart" to return to fort Avernum. Your remaining party must travel to Avernum to plead for release. (2) Those members are thrown into the dungeons under Fort Avernum while awaiting trial. For every "3" rolled, one of your party is caught red-handed by local guards (use whoever was holding/stealing the goods or random dice roll to determine which party members). To Conduct: (1) For every room you steal something in roll 5 die. Requirements: Steal something in a room of a town / stronghold that is guarded by humans. Even if you do make it free, you will always leave the dungeons weaker than when you entered as you waste away, malnourished in some holding cell. Assuming the entire town doesn't turn against you, You'll likely end up in the dungeons under Fort Avernum, left to beg for your life before execution or worse, exile. Accordingly, town guards have been trained to watch you closely (if you don't believe me, rest assured, they will tell you) and arrest you on sight if they have suspicions. There is no room for thievery and anarchy in Avernum. ?'s Is this too much? I am thinking there are maybe 40 or so flawed crystals max in the game once you meet this merchant, and if you have a reputation of 20 or higher, he'll share the tale of how he has been exploiting the hermits crazy side for all of these years. Option: Only a merchant in Kyass knows the key phrase that will get the hermit to think you are trustworthy enough to tell you of his crystal skills and pay up. Use the cheat code "iampoor" for every 5 you bring. To conduct: When you find the hermit (he is a real in-game location) drop flawled crystals, 5 at a time, in front of his hangout. Wait a bit if you like, and the old fool is sure to forget you were just there. You can ask him why, but you will just get lectured on the magical number 5. Although he refuses to show you any examples of his craft, he will pay very well for every flawless crystal you bring him. While he will sell you a few things, his passion is a special skill he developed to convert flawed gemstones into the most beautiful crystals anyone has ever seen. ![]() You have heard of a crazy hermit rumored to be camped near Magi. ![]() My intention was not to use every rule, but that one or two might be selected at the beginning of a game at the player's discretion. Note: several ideas require use of a dice or random number generator. Most make the game easier, but one currently makes it harder for a theif. The following are ideas intended to enhance gameplay in a controlled fashion via "cheat-codes", without substantially upsetting game balance. Is this a horrible idea because it makes the game too easy? I am about to start an all magic playthrough, and hope to put a few of these to use. Has anyone else considered this? Any thoughts or other rule ideas? I would love any feedback. Below are some ideas I have (some I used) that could be tailored for specific party types etc. I thought that cheat codes might be used to remove some frustrating aspects of Avernum EftP or just to make things more interesting.
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